From payday to GTFO and Rebellion, there are countless games released every two years, and there is no shortage of collaborative shooting games. These experiences are popular because they are a non-competitive form of virtual communication. This convenience is only popular when Turtle Rock Studios’ viral and cooperative shooter games are integrated into Back 4 Blood, not just this. As a result of the trend in recent years, it has grown into one of the most powerful cooperative shooting games, renewing this type of demand.
This is mainly due to its legacy issues, which cannot be ignored. Turtle Rock, known as Valve South, developed Left 4 Dead, a game that is mainly responsible for such cooperative shooting games. It is greatly enhanced by playing and demonstrating. Four players pass a multi-level level with a safe house and advance through the crowd of enemies.
This familiar, higher-level description is like an acronym, allowing the game to focus on the details, and this is where it flourishes. Many of these details are mainly aimed at creating a unique experience portrayed in an obvious and subtle way. Here it reappears and plays the same role: constantly assessing the situation and creating a unique, complex and appropriate environment.
While avoiding the bloody grave, it is difficult to pinpoint exactly what he is doing. There seems to be a constant sense of pressure, but it is difficult to quantify. This difference will not even be obvious until the player completes the level multiple times. The validity of this definition system in "Left 4 Dead, Turtle Rock" raises some doubts in this regard.
The team also worked hard to find changes and put them in the hands of players: players can put a deck of cards together, and then ask to choose three at the beginning of the chapter, and then choose another one before starting. There are many in the next part, including ways to increase health, increase endurance, and find better equipment. These are all useful ways to further customize the experience.
However, corruption cards are more interesting because they affect the behavior of the enemy and change their experience more significantly. You can add fog to make it harder to see, use informers to destroy levels to create impromptu invisible parts, and you can even set special goals to get more rewards after completion. Obvious game changes and player control over such changes are a huge evolution of the formula, and these corrupt cards seem to be the secret part of the sauce here.
There are other elements of the sauce, such as character customization. Each of the eight cleaners showed distinct characteristics and different personalities. Just like cards, each card adds a little value and can be easily adapted to someone's play style because of the huge number. Their personalities also seem to be tolerant and attractive, but not too provocative or annoying. A few meetings and dozens of hours may refute this, but given the love of Left 4 Dead survivors, this is unlikely.
If the game does not go well, all of this will be in vain, which is why many entries of this genre fail, whether it is a game like Zombie Army or the possible next alien: Fireteam Elite. Some of the entry genres in this shooting co-op look a bit inappropriate to see each other. Many of these games are cheap games, as you can see.
But Back 4 Blood is not considered a budget game (after all, it is a full price version), it doesn’t look like an outdated shooter from 2013, it has relatively modern graphics and does not feel cheap or compelling. . It doesn't work perfectly on the PC, but it is playable, and Turtle Rock has a few months to adjust it.
This sub-optimal performance did not stop shooting, because it still has some weight; due to the perfect combination of sound design, weapon animation and general responsiveness. Players can also use various modules and accessories to further upgrade their guns. With or without these buffs, it sounds or looks like the player will not shoot someone infected with soft peas or carrots. Since the players will always shoot and there is little to do between them, it is very important that the penalty shootout is equally exciting. The rate of injury slowed down significantly, which is a bit annoying. Players, but at least there are controls to protect themselves properly.
Back 4 Blood provides players with a large number of monsters named Ridden to test this weapon. There are many typical rants, but their purpose is to suppress and pressure the player when facing the most serious threats. There are four special types. From Ridden, they play different roles, from warning about treasures to restraining players, trapping and blowing up treasures near them. Some of them also have unique options. Of course, all four are similar to Left 4 Dead, but they still work because they keep players alert and work together.
There are bigger riders there, and although this is an incredible base, this is where Back 4 Blood begins to deviate from its roots and open up new horizons. Other boss-level monsters, such as witches that can kill players, giant worms, armored destroyers, and absolutely huge unknown giants who laugh at some of his achievements, can also be seen in the game's promotional materials. Bigger is not always better, but it adds more variables here, and this type of game will flourish when there are more checkers on the board that can be thrown at the player.
When it comes to size, Back 4 Blood needs to be supplemented. Although a large number of similar games subsequently appeared, Left 4 Dead and its sequel are still the coveted part of the genre. At least share) the crown. This is the essence of a reliable shooting game, and a full range of options can create a unique experience every time, some of which are directly and intelligently controlled by the player. Chasing his friend for a few hours, considering his fighting quality and overwhelming variability, it looks like he will be a call that will be hard to refuse.
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